Mod

NomRealistic Harvesting
Version1.4.1.0
Auteurexekx
Nom du fichierFS25_RealisticHarvesting.zip
Taille0,30 Mo
ActifOui
CarteNon
DescriptionAdds realistic harvesting mechanics to your combines. Features: - Dynamic engine load calculation based on throughput (mass/sec) - Automatic speed limiting to prevent overloading - Visual Crop Loss indicator (LOW/MED/HIGH) - Yield Monitor (t/ha, bu/ac) with realistic fluctuation - Customizable HUD with real-time metrics - Full multiplayer support with server-side settings - Support for all harvest types (Grain, Forage, Roots, Cotton) - Pickup Header support (Swathing) - Experimental NEXAT support - Combine Settings & Calibration System Changelog 1.4.1.0: - FIXED: Game crash ("attempt to call missing method 'getIsControlled'") when using equipment from DLC packs (e.g. Highland DLC NH 8040 with Holaras tools). Added safe nil check for the method. - FIXED: Courseplay second combine getting stuck at 10 km/h. Removed incorrect movingDirection check from getSpeedLimit() and added guard so Courseplay speed limit only applies when cutter is actually working. - FIXED: AUTO mode settings resetting to 50 on dedicated servers. AUTO mode now registers as pending if crop not yet detected and applies automatically on first harvest. - FIXED: Combine Settings menu (RShift+K) not opening and closing immediately when using NEXAT modular system. - FIXED: Potential game crash with missing 'getAIFieldWorkerIsTurning' method on custom vehicles. Changelog 1.4.0.0: - NEW: Added compatibility with "HUD Hider" mods (HUD aligns with game visibility). - FIXED: Productivity (T/h) calculation bug causing sudden jumps. - FIXED: GUI closing unexpectedly during gameplay. - NEW: Interactive Combine Settings & Calibration Menu (RShift + K). - NEW: Manual Control Mode - Adjust Fan, Rotor, Sieves, and Feeder. - NEW: Incorrect settings cause additional Crop Loss (displayed in GUI). - NEW: Profile System - Save/Load custom settings for each crop. - NEW: New crops start with neutral (50%) settings, requiring calibration. - NEW: Crop Loss display now shows +/- signs (- for losses, + for bonuses, 0 for optimal). - NEW: Manual adjustment buttons (+/-) always visible in Calibration GUI for easier tuning. - FIXED: Camera rotation properly blocked when cursor is active (HUD drag/GUI interaction). - FIXED: HUD resetting to off-screen positions. Added auto-fix and reset command. - IMPROVED: Input blocking now uses proper camera.isRotatable method. - IMPROVED: GUI hint text repositioned to prevent overlap with buttons. - NEW: AUTO mode now applies slight random imperfection (1-10 units) - skilled manual tuning can outperform AUTO! - NEW: Same loss math for AUTO and MANUAL modes - no more zero-loss bypass in AUTO. - FIXED: Combine settings now correctly saved and loaded from savegame (vehicles.xml). - FIXED: profileCount cache correctly restored after loading savegame. - FIXED: Auto crop detection now server-side only - prevents random value desync in multiplayer. - IMPROVED: All mod settings (server + client) now stored in modSettings/ folder. - IMPROVED: Dedicated server fully supported - each vehicle retains its own calibration profile. Changelog 1.3.2.0: - NEW: Physical Crop Loss System! Losses now reduce actual grain collected in bunker. - NEW: Crop losses start at 95% engine load (was 100%). - NEW: Progressive loss formula - higher overload = exponentially more loss. - IMPROVED: Loss penalties now directly affect harvest yield for realistic gameplay. Changelog 1.3.1.0: - NEW: Settings menu reorganized into "Simulation" and "HUD & Visuals" sections. - NEW: Draggable HUD! Right-click to toggle cursor, then drag HUD to move it. - NEW: Independent Header Control (optional setting). - NEW: HUD metrics now reset instantly when cutter is lifted/stopped. - IMPROVED: Customizable HUD content (toggle individual elements). Changelog 1.3.0.0: - NEW: Yield Monitor! See real-time yield in t/ha or bu/ac (toggleable in settings) (#10) - NEW: Completely rewritten load calculation logic based on Mass Throughput (t/h) instead of area. - NEW: Added experimental support for NEXAT system (HUD & Physics). - IMPROVED: HUD text is now bold for better visibility. - IMPROVED: Fixed issue where HUD would disappear when switching vehicle components. Changelog 1.2.1.0: - Fixed productivity calculation displaying incorrect values (was 1000x too low) - Improved accuracy of mass-to-volume conversion using actual crop density Changelog 1.2.0.0: - Added support for Cotton Harvesters - Added partial support for Forage Harvesters - Fixed Multiplayer Synchronization issues - Fixed settings menu conflict with other mods - Improved Unit System display (Imperial/Metric) Changelog 1.1.0.0: - New Feature: Added "Reset Settings" button to settings menu footer (key: X) - UI Improvements: Added side descriptions for all settings in menu (tooltips) - Localization: Full translation support for 10 languages (EN, DE, FR, PL, ES, IT, CZ, PT-BR, UK, RU) - Bug Fixes: Improved settings menu stability