| Description | Adds realistic harvesting mechanics to your combines.
Features:
- Dynamic engine load calculation based on throughput (mass/sec)
- Automatic speed limiting to prevent overloading
- Visual Crop Loss indicator (LOW/MED/HIGH)
- Yield Monitor (t/ha, bu/ac) with realistic fluctuation
- Customizable HUD with real-time metrics
- Full multiplayer support with server-side settings
- Support for all harvest types (Grain, Forage, Roots, Cotton)
- Pickup Header support (Swathing)
- Experimental NEXAT support
- Combine Settings & Calibration System
Changelog 1.4.1.0:
- FIXED: Game crash ("attempt to call missing method 'getIsControlled'") when using equipment from DLC packs (e.g. Highland DLC NH 8040 with Holaras tools). Added safe nil check for the method.
- FIXED: Courseplay second combine getting stuck at 10 km/h. Removed incorrect movingDirection check from getSpeedLimit() and added guard so Courseplay speed limit only applies when cutter is actually working.
- FIXED: AUTO mode settings resetting to 50 on dedicated servers. AUTO mode now registers as pending if crop not yet detected and applies automatically on first harvest.
- FIXED: Combine Settings menu (RShift+K) not opening and closing immediately when using NEXAT modular system.
- FIXED: Potential game crash with missing 'getAIFieldWorkerIsTurning' method on custom vehicles.
Changelog 1.4.0.0:
- NEW: Added compatibility with "HUD Hider" mods (HUD aligns with game visibility).
- FIXED: Productivity (T/h) calculation bug causing sudden jumps.
- FIXED: GUI closing unexpectedly during gameplay.
- NEW: Interactive Combine Settings & Calibration Menu (RShift + K).
- NEW: Manual Control Mode - Adjust Fan, Rotor, Sieves, and Feeder.
- NEW: Incorrect settings cause additional Crop Loss (displayed in GUI).
- NEW: Profile System - Save/Load custom settings for each crop.
- NEW: New crops start with neutral (50%) settings, requiring calibration.
- NEW: Crop Loss display now shows +/- signs (- for losses, + for bonuses, 0 for optimal).
- NEW: Manual adjustment buttons (+/-) always visible in Calibration GUI for easier tuning.
- FIXED: Camera rotation properly blocked when cursor is active (HUD drag/GUI interaction).
- FIXED: HUD resetting to off-screen positions. Added auto-fix and reset command.
- IMPROVED: Input blocking now uses proper camera.isRotatable method.
- IMPROVED: GUI hint text repositioned to prevent overlap with buttons.
- NEW: AUTO mode now applies slight random imperfection (1-10 units) - skilled manual tuning can outperform AUTO!
- NEW: Same loss math for AUTO and MANUAL modes - no more zero-loss bypass in AUTO.
- FIXED: Combine settings now correctly saved and loaded from savegame (vehicles.xml).
- FIXED: profileCount cache correctly restored after loading savegame.
- FIXED: Auto crop detection now server-side only - prevents random value desync in multiplayer.
- IMPROVED: All mod settings (server + client) now stored in modSettings/ folder.
- IMPROVED: Dedicated server fully supported - each vehicle retains its own calibration profile.
Changelog 1.3.2.0:
- NEW: Physical Crop Loss System! Losses now reduce actual grain collected in bunker.
- NEW: Crop losses start at 95% engine load (was 100%).
- NEW: Progressive loss formula - higher overload = exponentially more loss.
- IMPROVED: Loss penalties now directly affect harvest yield for realistic gameplay.
Changelog 1.3.1.0:
- NEW: Settings menu reorganized into "Simulation" and "HUD & Visuals" sections.
- NEW: Draggable HUD! Right-click to toggle cursor, then drag HUD to move it.
- NEW: Independent Header Control (optional setting).
- NEW: HUD metrics now reset instantly when cutter is lifted/stopped.
- IMPROVED: Customizable HUD content (toggle individual elements).
Changelog 1.3.0.0:
- NEW: Yield Monitor! See real-time yield in t/ha or bu/ac (toggleable in settings) (#10)
- NEW: Completely rewritten load calculation logic based on Mass Throughput (t/h) instead of area.
- NEW: Added experimental support for NEXAT system (HUD & Physics).
- IMPROVED: HUD text is now bold for better visibility.
- IMPROVED: Fixed issue where HUD would disappear when switching vehicle components.
Changelog 1.2.1.0:
- Fixed productivity calculation displaying incorrect values (was 1000x too low)
- Improved accuracy of mass-to-volume conversion using actual crop density
Changelog 1.2.0.0:
- Added support for Cotton Harvesters
- Added partial support for Forage Harvesters
- Fixed Multiplayer Synchronization issues
- Fixed settings menu conflict with other mods
- Improved Unit System display (Imperial/Metric)
Changelog 1.1.0.0:
- New Feature: Added "Reset Settings" button to settings menu footer (key: X)
- UI Improvements: Added side descriptions for all settings in menu (tooltips)
- Localization: Full translation support for 10 languages (EN, DE, FR, PL, ES, IT, CZ, PT-BR, UK, RU)
- Bug Fixes: Improved settings menu stability |